Erwin Heyms is a Dutch national working in France as a Houdini Technical Artist and Teacher for a well known Game Development Studio. As those of you who have followed some of Erwin’s previous lectures know, Erwin makes Houdini courses focused on teaching both new and professional Houdini artists how to harness the power of Houdini in Games Development. Erwin enjoys helping students understand Houdini and its benefits for game development, and this is why Erwin has created their own initiative to share their skills with anyone interested in Houdini: The “E-Houdini Academy” Program. Over the course of the past year Erwin has worked in their spare time on a Masterclass sized Houdini course Erwin has dubbed, the “Procedural Asset Production” Masterclass. This course will span dozens of hours, 6 lecture modules and will cover a large range of techniques and professional practices for developing game-dev ready assets. All taught and presented in a clear and understandable way. The Masterclass will cover an in-depth dive into how to develop procedural tools making full use of the Houdini Engine Plugin for the Unreal Engine. In this course Erwin aims to educate both new and established Houdini artists with the knowledge, tricks and techniques needed to build their very own game-development or architecture visualization oriented tools. Erwin will demonstrate and explain the how’s, the why’s and why not’s of procedural tool design based on nearly a decade of Houdini tool design experience. They will teach you how to create an in-depth tool-set that generates and assembles richly featured high-rise buildings, which are fully traversable and deeply art direct-able. This will include sub-components such as procedurally assembled elevators and staircases, a versatile tile mesh generator and various forms of procedural decoration based on presets and spacing. But their goal for this course is not just to teach you the techniques needed to build these tools, but to educate on the design philosophy required to create a fast and highly interactive end-user oriented interface. Which Erwin finds to be a highly prized skill for anyone aiming to design professional high-end dev-tools.
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