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Peace Island

Peace Island

Peace Island is an open-world, story-driven adventure game, currently under development for the PC, Mac, and Oculus VR system. A mix of science fiction, alternative history, and mystery, the game’s story unfolds from the perspective of the nine cats who call the island home, when they wake up to find their human companions gone. The player will have the opportunity to experience multiple divergent storylines, as they approach the ultimate decision: Are the humans worth bringing back? The game world of Peace Island is HUGE – containing no less than four major settlements, along with dozens of other locations. We’re trying to make Peace Island a TRULY open world- which means that every last structure on the island will be accessible! Peace Island has grown into a small, yet dedicated team, including alumni from Prune and Grand Theft Auto V. We’re committed to remaining faithful to the community that is funding the project: In creating this game, we’re trying to expand the emotional palette of gaming, and bring a bit of creativity back to an industry obsessed with monetization, loot boxes, and exploiting properties that have long since ceased to capture the imagination. # Peace Island Games is an independent game development team comprising two ordinary people in Portland, Maine. They worked on the project alone for 18 months on a tiny budget that allowed them to occasionally hire a coder or animator to assist them. When word of the project got out, they were overwhelmed by the attention it received. Since then, it has been a rollercoaster of activity for all of them. The game world of Peace Island is HUGE – containing no less than four major settlements, along with dozens of other locations. They’re trying to make Peace Island a TRULY open world- which means that every last structure on the island will be accessible. They’re committed to remaining faithful to the community that is funding the project: In creating this game, they’re trying to expand the emotional palette of gaming, and bring a bit of creativity back to an industry obsessed with monetization, loot boxes, and exploiting properties that have long since ceased to capture the imagination.

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