PolyToots

PolyToots

PolyToots is working in the games industry since 2008 as a 3D and VFX artist, and has an entire Santa sack full of stuff to teach. They mainly use Unity 3D, Blender, Photoshop, Affinity, Shader Graph, and Amplify Shader Editor to create shaders for characters, vehicles, props and environments.

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