Posthuman Conflict is a game set in the transhuman future in the colonies throughout our solar system. Armies from five interplanetary civilizations vie for supremacy to take the crown jewel of the cradle world of Earth and remake it in their own image. Each faction has a unique set of strengths and abilities dictated by the colonies they come from, the Zeus from the moons of Jupiter and the vast ring colonies bring flexibility and heavy armor, the Aphrodite hailing from the sky platforms of Venus are mobile and experts in electronic warfare, the Prometheus who hold the Earth as a laboratory and conservatory for posthuman and transgenic bio engineering, the Ares who are the feudal lords of Mars rely on speed, aggression, and reckless amounts of plasma weaponry, and the Cronus who have aborted their generation ship journey to Alpha Centauri have returned a very different people seeking to cleanse the solar system with null particle weapons and armies of terraforming drones. Players will build their command deck and their army to take to the battlefields across known space. Each turn they will be able to increase their command priority for the battle at hand by placing their structures from their command deck onto the field. The command points from this command priority will allow them to call in support and inspire their troops to feats of heroism. Patrons will have access to the rules, have real input into the game balance, lore, and future development. The idea is to make this an accessible and deeply interesting and variable game that will keep it’s flavor and replay value for years to come.
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