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Michail

Michail

Michail is a professional concept designer & illustrator. Their passion lies in philosophical, character-driven storytelling, with a strong emphasis on atmosphere, expressed in immersive visual and captivating auditive aesthetics. Michail grew up with the blockbuster hits from the late 70s to the early 90s which, for them, is the golden age of moviemaking. They have a vision for a short-film, that they’d like to create with a very unique semi-realistic, semi-painterly art-style. This art-style has been developed over many years in conjunction with the narrative and will be the perfect vessel to transport the message of the film. The setting is a dystopic, soviet-like, retrofuturistic world. In the middle of it we find our protagonist, a highly sensitive and emphatic cybernetic hermaphrodite who struggles greatly with their confidence, due to their deep understanding of emotions and desire, which stands in strong contrast to their environmental perception, shaped by a phenomenon, called “hypernormalisation.” A state describing a severe sociological lethargy. This dissonance forces them to alter their inner workings. At first with a low degree of success, leading to more self-destruction, later with the help of an android mechanic, finally gaining the long-lost confidence by examining their suppressed past. Michail’s goal is to create an extremely strong visual, symbolic and auditive story with the focus on the dystopic atmosphere and character’s catharsis. The short-film is planned to be without dialogue, dedicated to show the character’s emotions trough optical und musical storytelling alone. Michail hopes to create a statement, that challenges psycho-social and philosophical issues on a solely audio-visual level. Michail is a one man team. They write the story, design the world and characters, animate them and write the music for this movie. They freelance to cover their living costs and they invest most of their spare time developing this project. Timeline-wise Michail has been spending the last year on research, especially regarding the reference material and other shortfilm(structures). They have been through the first iterations of the world design, the clothing, characters, story and the logic behind the world and do have a firm grasp on the visual look of the movie. Currently they are researching animationpipelines and testing various applications to see which one fits best. This is a very technical and time-consuming process and will take up several months to half a year. Afterwards they will assemble the first scenes and put their focus on the musical and auditive layer. The goal then is to create a series of pitch videos/teasers to prototype the workflow and give a vertical slice of the audio-visual quality, meanwhile, create a fan base and attract more investors. Michail’s goal is to create an extremely strong visual, symbolic and auditive story with the focus on the dystopic atmosphere and character’s catharsis. The short-film is planned to be without dialogue, dedicated to show the

Find Michail online:

Patreon
https://www.patreon.com/AVA_Movie

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